
Each time Geralt drinks potions they increase the toxicity level of his body. Once the player creates an unknown potion he can choose to drink it, but if the potion is a failure it will poison the character. The recipes for these potions can be learned through scrolls, or by experimentation. The player can create potions that increase health or endurance regeneration, allow Geralt to see in the dark, or provide other beneficial effects. Both of Geralt's main swords - the steel and silver ones - have distinctively different combat styles from the rest of weaponry, and serve very distinct purposes: where the steel blade is used to fight humans and other flesh-and-blood beings, the silver one is more effective against supernatural monsters and beasts (against some of which steel may have no effect whatsoever).įor the main article, see The Witcher alchemy.Īlchemy is a major part of gameplay. The quick style allows for faster, less-damaging attacks with a greater chance of hitting faster enemies the heavy style deals more damage in exchange for a slow attack speed, and a lower chance to hit faster enemies and the group style, which features sweeping attacks best used if the player is surrounded.Įach of these stances has its own unique combat style. Players choose one of three fighting styles. The combat system in The Witcher represents a departure from most RPGs. To aid the player there is also an option to track the selected quest, which puts a marker on the in-game map and provides a directional arrow to the next objective in the mini-map.įor the main article, see Witcher fighting styles.įor the main article, see The Witcher weapons.įor the main article, see The Witcher armor. Quests can be broken into subsections based on which Chapter they occur in, whether they are active or not, and the current phase of multi-part quests can be selected as well. The quest portion of the journal tracks Geralt's progress as he takes on and progresses through the many quests in game. Some of these entries contain clues to help devise an effective strategy, for example detailing a monster's strengths and weaknesses. As Geralt learns about formulae, monsters, characters, places and so on, new journal entries are added for future reference. The in-game journal tracks information from a variety of sources. Geralt's body, where weapons, armor, jewellery, and up three quickslots to are kept or worn.įor the main article, see The Witcher journal.The trophy slot, where Geralt can keep one trophy head at a time.It also has a sort button and a set of very handy basic substance filter buttons. The alchemy sack has another three compartments the same size as the satchel, making for a further 42 slots.This may seem like a lot, but it fills up fast! Note the item sort button. This section is divided into three sub-sections, each has 14 slots, for a total of 42 slots. The satchel, where everyday items are kept.This seemingly small section is actually contains an unlimited number of slots. The quest items pocket, where quest items are kept.The inventory is divided up in general sections each consisting of small compartments, or slots in which a single item can be stored. and also just a limited number of these items, though that limit is reasonably large. Instead, it revolves around the fact that you carry a satchel in which you can merely place smaller odds and ends like potion ingredients, food, drinks, books, scrolls, etc. Because it does not allow you to store any weapons, armor or other overly large random items. This inventory is quite different from most RPG orientated games. For the main article, see The Witcher inventory.
